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A Chesterfield Armchair I have made for a scene I am working on. I wanted to give this model a really worn down look, as if it's an old antique chair that has survived through many generations.

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2K Textures: Normal, Ambient Occlusion, Roughness and Metallic maps used for PBR workflow. Thickness and Curvature maps used for texturing. 

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Made in 3DS Max and Zbrush, textured and rendered with X-Normal and Substance Painter.​

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Tri Count: 2,860

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Chesterfield Armchair

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