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This chair was created for a Victorian Study environment that I am currently working on. 

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For this model my main focus was getting baked details onto a low poly model. I used 3DS Max to create the low poly version and then brought it into ZBrush to create the high poly. I then used XNormal to bake the models and textured it in Substance Painter.

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2K Textures; Normal, Ambient Occlusion, Roughness and Metallic. 

 

Tri count: 10,000. 

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Rendered in Substance Painter 2. 

Victorian Desk Chair Prop

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