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This chair was created for a Victorian Study environment that I am currently working on.
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For this model my main focus was getting baked details onto a low poly model. I used 3DS Max to create the low poly version and then brought it into ZBrush to create the high poly. I then used XNormal to bake the models and textured it in Substance Painter.
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2K Textures; Normal, Ambient Occlusion, Roughness and Metallic.
Tri count: 10,000.
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Rendered in Substance Painter 2.
Victorian Desk Chair Prop
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